When will Oculus support Unity 5?

Oculus VR, makers of the Oculus Rift, has been in the spotlight lately as a competitor to the Samsung Gear VR and Sony PlayStation VR.

Oculus VR CEO Brendan Iribe was quick to talk about the potential of Oculus VR to support Unity for the first time at E3.

“Unity 5 is an exciting and revolutionary step forward for VR and the next step in the evolution of VR gaming,” Iribe said in an interview with GameSpot.

“I’m excited to bring the platform to a whole new generation of developers, and I look forward to showing off the tools and capabilities that Unity brings to the table.”

In the past, Iribe has been clear about what Oculus VR will not support.

When asked during an interview last year about the VR headset’s future, Iribis said, “We will not be supporting Unity 5, and we will not provide any support for Unity 5.”

Iribe also reiterated in a Q&A session that Oculus VR does not support Unity in its consumer versions of its VR headsets.

This is the same position that the Oculus team has held since the early days of Oculus Rift and the PlayStation VR, but with Oculus VR now announcing that it will support Unity at some point in the future, that position is starting to change.

In a new post, Oculus VR wrote that it is working with developers to implement support for VR games with Unity.

Iribe explained in the post that Oculus is working to provide developers with the tools to build games using Unity 5.

This includes a full-featured, cross-platform SDK, an editor, and the ability to develop in-game assets with Unity 5 tools.

Iibes post did not go into specifics about what tools Oculus VR is using, but it does appear that Unity 5 will be the foundation of the upcoming VR games.

“The platform will provide the framework for VR applications to run and interact with a variety of VR devices, including Oculus Rift headsets, PSVR headsets, and HTC Vive headsets,” the post said.

Oculus is also offering a set of tools that developers can use to create their own games for the Oculus platform.

“For developers to use Unity, they will need to build their own Unity 5 game engine,” Oculus wrote.

“This is what the Unity 5 SDK provides, and it includes an editor for creating VR assets, as well as a VR Editor that can be used to develop games for Oculus Rift.”

Unity 5 was released in May, and developers have been using it to create games for some time now.

Unity 5 has support for Oculus Touch and HTC’s Vive Tracker, two new devices that have not been released yet.

The Unity 5 Unity SDK will include support for the following VR devices: Oculus Rift (October 2018), HTC Vive (November 2018), PSVR (December 2018), and HTC One (January 2019).

The new devices are the only devices that Oculus has announced support for at this time.

While Oculus Rift will continue to support Oculus Touch, Vive Tracker and HTC Tracker at least until the end of 2020, Iibis post does not provide a timeline for when developers can expect Unity 5 support for those devices.

Oculus also does not mention when the Unity SDK for the next generation of VR headsets will be released.

While the Oculus Touch support is already on its way, developers will still have to wait for support for other devices, which could be as soon as this month.

Oculus Rift currently has support on HTC’s Tracker, HTC’s upcoming Vive, and Sony’s PSVR, among others.

HTC is also currently working on its own headset for the HTC Vive.

Unity 4.x, the Unity 4 SDK, is available for download.

The next major release of Unity will be Unity 5 in 2020.